4/29/2023 0 Comments Guild of dungeoneeringTheir young, Adorable Snowmen, have All Your Powers Combined. There are Disagreeable snowmen, who have a pair of Nature skills, Honourable, Dishonourable, and Respectable snowmen, Formidable Snowmen, and Profitable Snowmen, who have the ability to tax your earnings in any quest you encounter them on. They have several subtypes, and only start with "Abominable Snowman". Bigfoot, Sasquatch and Yeti: Snowmanable monsters, an enemy type from the Ice Cream Headache DLC.Bare-Fisted Monk: Ice Cream Monks, introduced in the Ice Cream Headache DLC, gain +1 to all Physical attacks as long as both of their Hand slots are empty.The "Retribution" passive attacks for one Magic damage if the character takes 3 damage.Some defensive skills have special effects that proc whenever they block an attack.Against Spam Attacks, it's quite the punishment. The Artificier card "Reflecting Ray" does Magic damage equal to the ammount taken that turn.Artistic License Economics: Despite the fact that you never pay your dungeoneers and they have the approximate lifespans of houseflies, an endless number are willing to sign up.Armor-Piercing Attack: Unblockable skills.Averted to some degree with the boss rematch available once you clear off the entire region, pitting you against a random boss dungeon. Anti-Grinding: Not that you need to grind since all levels reset upon victory, but a dungeon is locked once cleared.Adventure Guild: You and your rival, the titular "Guild of Dungeoneering" and "Ivory League of Explorers" respectively.All attacks from Rangers that deal physical damage have Swift, allowing rangers to almost always go first if built correctly.Monsters always attack before the player unless your attack has the 'Swift' trait.It's possible to have 4+ blank cards in your hand and then nuke an enemy with a single Card Storm. Achievements in Ignorance: A Cartomancer may choose to intentionally stack Stupidity cards - which waste a turn when used - to power up their Paper Shield (which shields from physical damage for the amount of cards in your hand) and Card Storm (which does magical damage for the amount of cards in your hand).
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